This was my first feature film and still one of my favorites and most proud work.
I was hired with only a couple of months left for the to the delivery of the film as a last minute addition and was soon trusted with the developments of the Jericho set extension. This was both extremely exciting as well as quite the pressure with so much on the line and such little time. I quickly began working on a narrative that could help the design come together and created a set of circumstances that gave the post-apocalyptic society a style and reasoning for its designs.
Jericho was an outpost city in the middle of the dessert, far away from the oppression of the Clergy, created by settlers who escape the reach of the oppressive religious regime. This meant that they most probably found Jericho with old existing buildings and added as needed using found objects and materials, as if it were patchwork.
This then allowed me to model a large set of elements from large industrial pieces to small wooden planks that I could then use to create modular sections. With these modular sections and the dozens of elements I began extending each set building. Each building had its own narrative that gave purpose to every piece and design decision. In the end, we had a single detailed and comprehensive environment that could be use for all of the shots.
Although the design process along with the modeling, shading, and lighting took about three weeks, it really proved to be well worth it considering that every camera could now be imported into the environment and work. Thus reducing the setup time for all the individual shots, maintaining quality control and continuity and optimizing the pipeline.
Design, Modeling, Texturing, Lighting, Shading, Rendering.